1. Define a problem
2. Generate problems
The goal of this project was to build a random number generator so you could play Monopoly on that rainy saturday afternoon even though you lost the die. For this project, we needed ten resistors, seven LEDs, three capasitors, a pushbutton switch, a slider switch, and soddering supplies.
3. Develop a solution
4. Construct and test prototype
Insert testing table
5. Evaluate a solution
The numbers on the random number generator were not evenly distributed. The numbers one and two were generated 22% of the time, while six and three were generated 10 and 12% of the time, respectively. Another word for troubleshooting is debugging. The word was first coined by Admiral Grace Harper in the 1940's, while working on a Mark II computer at Harvard University
6. Present a solution
Lab cleanliness report